design translates complexity
into clarity and understanding


Dominika Nasiłowska-Rek
Product design • UX design • UI design • Graphics • Branding • Responsive Web Design
8 years of experience
Designing professionally since 2018
Figma, Adobe
Notion, Agile and more
Currently open to UX/Product Designer roles in Warsaw, Poland
Featured project
Mila
Research-led design: from concept through to tested, working product.
Experience
Across e-commerce, edtech, EU institutions, and physical product design.
present
Mila (concept)
Product designer
The department for International Partnerships of the European Union.
• Led end-to-end product concept development
• Visual renders and iteration
• Functional 3D modeling in Autodesk Fusion
• Manufacturing exploration
• Conducted usability testing
European Commission (via ICF Next)
Web / Graphic Designer
The department for International Partnerships of the European Union.
• Collaborated in an international, cross-functional environment
• Infographics and maps to communicate complex data
• Branding
Uxcel – UX Learning Platform
UI designer
Part of a dedicated team, creating educational resources for a platform dedicated to empowering designers and teaching UX
• UI components and visual systems for UX learning platform
• Optimized learning flow, reducing user dropout rate by 4.3%
• Provided structured feedback on user work and platform usability
• Illustrating UX courses to ensure memorability and understandability
• Animations
• Illustration system
Mebloo & Fabryka Sypialni (e-commerce)
UX Designer
• Improved product card UX (color selection, layout), increasing conversion rate by 23%
• Implementing website design in Shopper and Selly.
• Using HTML&CSS to correct websites and small projects like create interactive email footers.
• Marketing materials
Projects
I work across research, interaction design, and systems thinking, helping teams ship products people actually understand and enjoy using.
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Mila is a desk lamp designed to transform a mundane everyday action into a meaningful and celebratory ritual. Switching off the lamp becomes a deliberate pause, a moment to acknowledge what has been accomplished. Mila was designed as a physical reminder that progress, no matter how small, is real and worth recognizing. Table of contents…
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I approach branding as a system that supports product clarity, usability, and consistency across touchpoints. My work focuses on creating and evolving brand frameworks that scale with digital products, align teams, and support user trust rather than standalone visual assets. Global Gateway Goal: work across cultures and languages, scale across many sub-projects and balance political…
Skills & Tools
What I bring to a team
📝 UX Research
User interviews, usability testing, defining personas and jobs-to-be-done. I ground every design decision in evidence, not assumption.
Usability testing • User interviews • Persona development • Information architecture
✒️ UI & Interaction Design
From wireframes to high-fidelity prototypes. Strong visual sensibility with a focus on accessibility, clarity, and system consistency.
Figma • Adobe • Design systems • Responsive design • Prototyping
🚀 Product Design
Strategic thinking from brief to build. Comfortable working in Agile environments, facilitating design critiques, and presenting to cross-functional stakeholders.
Notion • Agile
🧩 Visual & Information Design
Data visualisation, infographics, illustration, and branding. Making complex information legible and memorable. My illustration system work at Uxcel is used across 30+ courses.
Adobe Illustrator • Adobe Photoshop • InDesign • After Effects • Figma
🛸 Front-end Literacy
HTML, CSS, and basic JavaScript. Just enough to collaborate closely with developers, spot feasibility issues early, and implement small design fixes directly in code.
HTML & CSS • Google Web Designer • Responsive Web Design
🌏 Languages
Able to work effectively in international, cross-functional teams across multiple languages.
Polish (native) • English (fluent) • Italian (B1) • Dutch (B1) • Chinese (A2)
About
Archaeology taught me that objects are really about the people who use them.
I started my career as a self-taught graphic designer and spent years learning the craft across print, digital, and motion. I hold a BA in Archaeology, which sounds like an odd path into design, but it gave me a deep appreciation for how people relate to objects, and how to conduct rigorous research.
Today I bring that curiosity and research discipline into every project, whether I’m designing a physical product, a mobile app, or a complex infographic for the European Commission.





